![]() ![]() Steve Rush warned me when I confronted him on this. I’ll admit that calling a bunch of pixilated pipes and bricks art is sort of crazy, but it’s not that different from celebrating the beauty of simple colors and geometric spaces, as many early 20th century artists did. If you look at them just the right way, those spatial arrangements of pipes and bricks become things of beauty that any artist can appreciate. It’s the way things are arranged that makes the game so good, and there’s an aesthetic to that arrangement that really means a lot for the sake of art and video games. My point is that the developers weren’t relying on fancy tricks to make a good game Mario couldn’t even run and swim on the same screen. Sure, things were different in the water and castle levels, but those boards had even fewer options as far as obstacles are concerned. You’ve got your basic solid ground, your bricks, pipes, blocks (destructible and solid), springs, bridges and the occasional dense cloud. ![]() The designers did a decent job of keeping things interesting considering that, by today’s standards, they were working with a pretty narrow palette. After playing “Super Mario Bros.” enough times without using warps, I started to notice how things are put together structurally. ![]()
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