Stuck in the middle of a battle with no cover? Rebuild some in a flash. So, if you blew up a bridge or stairway in a frantic battle, and now need to use them to continue, you can quickly rebuild either. This device, activated by holding LB, can be used to instantly rebuild the environment. A core plot device of Guerrilla, it’s now been refined, not only into some weapons, such as the returning Nano rifle, but also as a wrist-mounted computer and construction device. The other new addition is the Nano Forge. This makes for some truly impressive bouts of environmental destruction, and not only can you tear down structures by ripping their supports out from under them, but you can throw chunks of the environment at your foes, with satisfying results. Once connected, whatever is tethered to the first magnetic bolt is then ripped up and sent flying towards the other end of the tether. The magnet gun is surely going to become a firm favourite, and can be used to launch magnetic tethers to two points in the world. Here combat is one part bullet-slinging and two parts total destruction. Of course, battles in Red Faction: Armageddon are more than simple firefights. These expeditions are broken up with many pitched battles and some set piece events, such as defending tunnelling machines or riding gondolas through massive caverns, and you’re often tasked with repairing various installations. You’ll be sheep herded through tunnels and caves and there’s no possibly way to get lost, thanks to a GPS tracking system that literally paints a path for you to follow. The game’s level-based approach means a more directed story and controlled combat, particularly when it comes to mission structures and set pieces.įor much of the time you’ll be romping through underground caverns and settlements, although you do get to see the surface, too, at times. This time the game has been developed as a more focused and linear action adventure. Unlike the previous Red Faction: Guerrilla, Armageddon isn’t an open world title.
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